A downloadable game
Piece of work realized during Interface3 Hackathon 2016 (Animo project)
For our decision-making game, we needed a gauge to simulate the main character's level of stress. It may be increased, decreased or initialized (when starting a new game) and it's saved in the Player Prefs so you don't lose it when quitting the app. I've used Unity Events to keep the scripts independents to each others.
Gauge graphical elements are from Nadia Ajaji (Webmaster group)
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